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This may have changed, or be changing soon. You could do it, but you’d wish you hadn’t bothered. Last time I checked, Animation:Master was simply not set up for displacement rendering. Its modeling system is based on something way different from Zbrush/Wings, but I think you can import polygon-based models anyway.
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I think Hash Animation Master is the cheapest full 3D package. Maybe try Blender, its free, or was, if you can find it to download. But get Wings 3D, which is free and you’ll have that. It lacks: a quad layout, (but there’s a script for that) camera perspective, and the aforementioned polygon modeling tools. But again, I think we just have to wait for Zbrush 2.5 to draw topology on the surface with the new zspheres.

If such a thing were combined with something like today’s topology brush in Silo, then it would be much more powerful. But that company isn’t around anymore either. It allowed you to mesh only a part of the surface, if you wanted to, and enabled the export of much higher poly-count models than Organica. And I found a program online called Softy 3D, which was based entirely on meta-splines. There was a Max plugin called Meta-reyes, that had some really advanced metaball features, such as a spline with a variable sized area of influence along its length, but it couldn’t produce quads either.
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Want a blob made out of several things? Bring them together with multimarker and make a unified skin out of it. And if you want to model without regard for topology Zbrush allows about the most freedom you could want. Nothing like adaptive skin exists in any other app I know about. The topology that it produces is more like Zbrush’s unified skin than anythng else. It doesn’t produce quads though, thats its major drawback. Drag a metaball and everything only seems parly transparent, the redraws are so fast.
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Here’s a funny story about Impulse, these guys I used to work with bought it and were trying to use it to make commercials in the early 90’s, and they had some trouble figuring out how to make a certain kind of material, so they called the company and asked, and the advice they got was “you just have to be one with the software.” I think Impulse is just one guy.Īctually I still use Organica, and on my four-year-old system, it DOES run like a dream. I may have to dig up my old CD and look into that.


Which is a shame – it was quite enjoyable, and the hardware’s come so far since that came out, I have to imagine it’d run like a dream now. The official website, I think, was the only place you could even download the demo from. Bad timing for them.Īnyway, I found this and this. I suspect they’d do much better selling it now that it’s so easy to spit out a new topology using other software. At the time, I thought this unusually trusting, but in retrospect, I think they knew they wouldn’t be around to create reg keys for too much longer.
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In fact… There was no copy protection of any kind, and the manual was a PDF right there on the CD. Their website URL was if that tells you anything – they weren’t taking themselves too seriously. And even while they were around, they never put out a single update. I don’t recommend buying a copy at this point – the company behind it (Impulse, makers of “Imagine,” which was actually a competitive little 3D app back in the Amiga days) seems to have disappeared off the face of the earth. That’s the one – they’re lying about that little detail – it’s a self contained program which happens to export. The closest I could come was a 3ds max plugin. I couldn’t find much on organica on google.
